Party Game Jar

Never hear 'what should we play?' again. Instant game selection for any group size.

Create a Game Night Jar

Set the topic to 'General' and name it 'Game Night'. Custom categories like 'Board Game', 'Card Game', 'Outdoor' help with filtering.

Add the Regulars

Invite your game night crew. Let everyone add their favorites so the jar reflects the whole group's taste.

Build the Game Library

Add every game you own or want to try: 'Codenames', 'Werewolf', 'Charades', 'Mario Kart'. Tag by player count and duration.

Spin to Play

When the group assembles, filter by player count and vibe, then spin. No more 20-minute debates about what to play.

The Game Night Paradox

You've gathered 6 friends for game night. Snacks are ready. Drinks are poured. Someone asks, "So what are we playing?" Twenty minutes later, you've debated the merits of Settlers of Catan vs Cards Against Humanity, discovered that two people haven't played one of them, argued about whether Monopoly "takes too long," and someone has started scrolling their phone. The game night is dying before it starts.

This is the Group Decision Paralysis problem — the more people in the group, the harder it is to reach consensus. Everyone has veto power, and no one wants to be the dictator who overrides the group's preferences.

Let the Jar Be the Game Master

A Party Game Jar pre-loads the decision with everyone's input. During the week, each person adds games they'd enjoy — board games, card games, video games, outdoor activities, party games, drinking games. Tag each one with player count ("2-4", "5-8", "10+"), duration ("Quick" for under 30 min, "Epic" for 2+ hours), and vibe ("Casual", "Strategic", "Silly").

When game night arrives, the host filters by tonight's parameters — 6 players, casual vibe, medium length — and spins. The result is instant, democratic (everyone contributed), and randomized (no one's feelings are hurt). If the group genuinely hates the result, spin again — but with a "two spins max" rule to prevent infinite re-rolls.

Bonus strategy: Use the jar for icebreaker games at parties where not everyone knows each other. Pre-load it with quick-start games like "Two Truths and a Lie", "Would You Rather", and "Charades" — games that require zero setup and break tension fast. The spin itself becomes the first icebreaker: gather everyone around the phone and build anticipation.

Ready to try it yourself?

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