01. The Dopamine Loop of Achievement
Games are addictive because they provide a clear sense of progress. Traditional housework is the opposite—it's never finished. Gamification introduces a 'Score' to the chores, making the effort visible and rewarded.
02. Building the Trophy Case
Don't just do the dishes; unlock the 'Idea Generator' trophy by adding your first idea, or earn 'Making Memories' by completing your first activity. These small digital milestones create a layer of play over the routine of daily life, turning 'adulting' into a collaborative game.
Common Questions
Does gamification actually change behavior?
Yes. By providing immediate feedback (XP) and long-term milestones (Levels), tasks that were once boring become satisfying completions.
How do I earn XP in Decision Jar?
You earn XP for adding ideas, spinning the jar, and most importantly, completing and rating activities. It's a system designed to reward 'doing'.